Exam outline
2D Game Art Development NC III
Technical Education and Skills Development Authority
- Exam record reviewed
- Next source review
Pasado Tayo practice outline
2D Game Art Development NC III practice syllabus outline
Practice outline only - TESDA TR competencies mapped for practice
Practice outline mapped from captured official TESDA Training Regulation competency groups and unit-of-competency evidence. It supports Pasado Tayo practice planning and does not claim TESDA item-level scoring, passing cut score, or complete assessment-center availability.
Based on TESDA Training Regulations directory and captured official TR evidence. Pasado Tayo maps the extracted competency groups and units for practice planning only; it does not claim a strict standalone syllabus, item-level scoring, cut score, or live assessment-center availability.
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Basic Competencies
- Develop and Practice Negotiation Skills
- Lead Small Teams
- Lead Workplace Communication
- Solve Problems Related to Work Activities
- Use Mathematical Concepts and Techniques
- Use Relevant Technologies
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Common Competencies
- Apply Critical Thinking and Thought Organization
- Apply Quality Standards
- Perform Computer Operations
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Core Competencies
- Apply In-game Animation
- Create Storyboard and Asset List
- Develop and Conceptualize Art Style
- Develop Final Artwork Using Graphic Application
- Prepare Art Document
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Assessment and Certification Arrangements
- Evidence Guide and Assessment Methods